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Nba live 2005 gamecube
Nba live 2005 gamecube




  1. NBA LIVE 2005 GAMECUBE FULL
  2. NBA LIVE 2005 GAMECUBE CODE
  3. NBA LIVE 2005 GAMECUBE SERIES

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  • NBA LIVE 2005 GAMECUBE SERIES

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    NBA LIVE 2005 GAMECUBE CODE

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  • nba live 2005 gamecube

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  • It doesn't feel natural, it doesn't feel fluid and thus it doesn't feel like basketball. Sounds great, doesn't it? It would be were it not for the fact that you have to trick the game and go 'against the grain' to get things to work. Quick passing, sharp turns, running, loops balls, tricks all put together and topped off with a huge slam dunk from a 7ft tall Croat. If you think really hard and force yourself to trick the game, you can score some pretty impressive points.

    NBA LIVE 2005 GAMECUBE FULL

    Whilst it's packed full of pace from start to finish, NBA LIVE 2005 doesn't feel exhilarating, more confusing. Playing the game itself should really be fun. It's annoying, expensive and damn stupid. And if you're into EA Sports games in quite a serious way you could find yourself spending quite a considerable amount of money on extra memory cards. This game takes up 75 blocks on your memory card, maybe even more, depending on how many features you want to use. Some of them are good fun, 1 on 1 for instance is quite a good laugh, but in particular the multiplayer in general is a real blast.Īs with most EA Sports games of late we have one major gripe. The game is packed full of things to do: Play Now, Dynasty Mode, NBA All Stars, Season, Play-Offs, 1 on 1, Slam Dunk and Practice.

    nba live 2005 gamecube

    The amount of times we found ourselves let down by the control system or the gameplay is inexcusable and sadly ruins what should be quite an entertaining little game. Attacking is not fun and defending is not easy, or fair. At first we thought it was just our plain incompetence, but having played the game for a long time and really got to grips with it we have come to the decision that we are not imagining things. Not only is attacking with flair hugely difficult, defending with any quality and physicality is just about impossible. Passing is simple enough, but constructing moves of any originality and flair, something that basketball is all about is made slightly impossible by two factors: poor controls and evil opposition AI. Gameplay wise the game is ruined by a poor control system and general slack execution. It can all just become a blur of poorly animated arms and limbs flapping about the place, and somewhere amongst it all is a ball that is annoyingly similar in colour to everything else in the game when it moves fast. Due to a total lack of definition and clarity in the general look of the game it is very hard to see what is going on at times. We could put the graphics to one side if they didn't affect the actual gameplay, but they do quite a bit in fact. It makes us cringe.especially when the game takes so long to load. The graphical detail on the players is blurry and blocky and the crowd is simply a load of vaguely-people shaped blobs that vibrate every few seconds to show excitement or outrage.

    nba live 2005 gamecube

    The animation is utterly horrible sluggish, un-natural and generally very poor. Unlike games in the Madden, NBA and FIFA franchises, the players in NBA LIVE 2005 look like right mugs. One thing you can normally always depend on from an EA Sports game is that it will look good, sadly NBA LIVE 2005 fails right from the off.






    Nba live 2005 gamecube