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Civilization v mod
Civilization v mod













civilization v mod
  1. #Civilization v mod install
  2. #Civilization v mod mod
  3. #Civilization v mod mods

Sometimes the work that goes into a mod is breathtaking.

#Civilization v mod mods

I honestly prefer mods that don't impact balance so much and are integrated in it (like 4 unique components).By Adam Smith on September 9th, 2011 at 7:45 pm. Someone may like playing a game like that, so good for him/her. Unique City-States have some high bonuses that could sinergyze really well with your strategy, but unfortunately the AI will not be able to fully harness them, since its tought process is not that of a human. For example Capture+++ allow you to capture great people, there have been talks about the fact that stealing ai workers may be too cheesy in VP (since AI will not do it so efficiently), think about stealing even GP, and AI produces a lot of them! Many of these mods throw this out of the window, making cheesy strategies possible that can trivialize the game, since the AI is not fully capable to do so. Honestly, i play VP for the balance (which is stil a ongoing process) and the challenge.

civilization v mod

I'm sure they work together without "issues", but the problem is balance. Pontoon Bridges for VP (v 1) -by Techpriest Enginseerĭynamic Improvements (v 1) -by Awesomejj101Īirfield Improvement-Unit (v 1) -by sman1975īut i can say that i had the first Couple 100 Hours of game play no issues, and the Collection runs very Stable, no single Crash or soīut i can say that i had the first Couple 100 Hours of game play no issues, World Congress Reformation (v 6) -by Techpriest Enginseer Militia Defense (v 14) -by FramedArchitecture Wonder Planner for VP (v 4) -by William Howard/adan_eslavoīut with some Mods i realy have do some more Testing, because they realy change thinks, Like List Enhancements for VP (v 5) -by William Howard/adan_eslavo Updated Filters in Trade Route Overview (Vox Populi) (v 1.3) -by Infixo Promotion Flags EUI (v 1.1) -by Amir KamaL Show XP in Military Overview (v 2) -by Infixo Religion Spread (Vox Populi) (v 1) -by William Howard Trade Opportunities for VP (v 8.1) -by William Howard/adan_eslavoįilters in Trade Route Overview (Vox Populi) (v 1.3) -by Infixo Reforestation (v 9) -by FramedArchitecture Redesigned Colors and Icons (RCI) (v 5) -by dylansan Greatest Cities (v 11) -by FramedArchitecture

civilization v mod

I am Pretty sure that these Mods Work 100% with out any IssuesĬapture+++ (v 4) - by Awesomejj101, adan_eslavo OK i will look in to it and do some more Testing, but most of the mods don´t realy change Balancing stuff i think. I will keep this Collection Up to Date and i´m Happy for a Thumbs up. UI - Show XP in Military Overview (v 2.3) -by Infixo UI - VP Happiness notifications (v 1) -by Glider UI - Enhanced Rankings (v 13) -by William Howard Unique City-States (v 6) -by Techpriest Enginseer UI - Wonder Planner for VP (v 4) -by William Howard/adan_eslavoįaster Aircraft Animations (v 3) - by Gedemon More Unique Components for VP (v 43) -by adan_eslavo, Blue Ghost, and many others Promotion Overhaul for VP (v 14) -by adan_eslavoĮnhanced Naval Warfare for Vox Populi (v 1) -by InfixoĮnlightenment Era (Vox Populi) (v 1.2), -by Pouakai, JFD, Janboruta, Sukritact, zwei833, Infixo Promotions - Level Promotions (v 3) -by Serpens66 Promotion Flags EUI (v 1.1) -by Amir Kamal Historical Religions (BNW or GK) (v 55) -by Tomatekh UI - Filters in Trade Route Overview (Vox Populi) (v 1.3) -by Infixo UI - Trade Opportunities for VP (v 8.1) -by William Howard/adan_eslavo UI - Greatest Cities (v 11) -by FramedArchitecture (Use Control & X to activate MapPins in game )įortress Borders - Outposts (v 6) -by Serpens66 Please Don´t forget to delete the „Cache“ folder in C:\Users\*****\Documents\My Games\Sid Meier's Civilization 5\ before you start your Mods for the first Time.įor every new version of this Mod Collection you have to start a new Game, because of changes it is not compatible with Saved Games that used an older Version. (6a) Community Balance Overhaul - Compatibility Files (EUI)Ĭommunity Overhaul Mod Collection for Civilization V (Vox Populi) (v 9)

#Civilization v mod install

This Mod depends on the Vox Populi Mod with EUI, Install and Activated it first, Please leave a Comment if you have any Ideas, suggestions or Issues regarding this Mod My Spezial thanks goes out to all the Mod creaters for making these fine Mods. (you need to enable Events in the Advanced Setup tab when you start your game because the Mod depends on it)įor Gameplay, Balance and performance Reasons, i reconsiderd what Mods to use. I´am Happy to report that i played this Mod version (v.9) for a about 700 Turns without one single Crash or Memory (RAM) related Issue. I combined several of my Favorite Mods to a single and easy to use Mod File. Community Overhaul Mod Collection for Civilization V (Vox Populi) Version 9Īt first i want to thank everybody for there advise and Tips regarding this Mod Collection.















Civilization v mod